While working at Goldborough Studio as lead artist on the proof of concept for their game titled Yami I was responsible for all the environment art, terrain, props and lighting as well as some gameplay and level design.
The Light Keepers are giant stone structures intended to feature in key areas of the game. The original model was produced in blender and textured with a combination of Substance Painter, Photoshop and Illustrator.
From there I broke it apart, weathered it and built it into a traversable piece of architecture.
Original concept by William Morris-Julien, property of Goldborough Studio.